Environment artist.
Key contributor to the team's environments. Worked on several titles
with a focus on VR.
Part of the core team for the launch of Pirate 101. A pirate themed
fantasy MMO. Delivered many fun and stylized interior and exterior
locations and props.
Contributed to 5 world updates for Wizard 101, including many of the
key final boss environment locations.
Worked as a standalone environment artist for several mobile game
development cycles. Full ownership of environment development from
prototyping, asset creation, set dressing and lighting.
Created environments for the Need for Speed SHIFT franchise. With a focus on creating race tracks based on real world locations. Worked as the track lead for the Miami locations, key art. Responsibilities included asset creation, integration and optimization.
I worked as a world artist on the FPS shooter “BLACK”. Creating highly destructive environments. And later worked within the casual studio to deliver a variety of multi platform titles